#include "GameState.h"

CGameState::CGameState(GameStateId gameId, CGameEngine* gameEngine)
{
	this->m_stateId = gameId;
	this->m_gameEngine = gameEngine;
}

void CGameState::Init()
{
}

void CGameState::Update(float gameTime, CInput* input)
{
}

void CGameState::Draw(LPD3DXSPRITE spriteHandler)
{
}

void CGameState::Release()
{
}